Sunday 27 July 2014

Back on track, and a bit of a lull

So you may have noticed my updates have slowed somewhat, it's been a weird and emotional few weeks, I've been a bit slow on development at the moment.

I'm happy to say most of the basics are in, over the next 2 weeks I'm looking to get weapons and a basic menu as well as respawning.

Due to not being your average shooter I was considering instead having a 'defeated' player, be disengaged, they have so many seconds to find a safe respawn point, while 'dead' the player runs faster but cannot fire, take damage, or carry flags, respawning does damage in a small area to opposed players and instantly recharges the player shield, energy and health.

I'm not 100% sure how well this system will work yet. So it'll have to be tested and tweaked.

As for this week, health and shield damage, as well as shield regen is functioning at the moment, a temporary HUD is in place and works quite well, and the players can fire currently rudimentary projectiles that inflict damage, though damage bonuses/negatives based on accuracy are not 100% functional.

Next update should be in 1-2 weeks (at the moment it's slow progress) and will have images, and perhaps some video footage, who knows.

Wednesday 23 July 2014

So it's been a rough couple of weeks

Between hard drive crashes, loss of progress, personal troubles and just plain shitiness it's been a rough few weeks, at the moment though, I'm happy to say that I got through it and got some progress to show in the next few days.

Wednesday 9 July 2014

Setbacks

Unfortunately my PC has been wiped again, as I'd only just reinstalled, I'd forgotten to actually backup any of my work via dropbox and the likes and now, am a little angry to say the least, however, keeping a blog up means I can quickly redo the work I'd done previously. But still, somewhat annoying.