Sunday 27 July 2014

Back on track, and a bit of a lull

So you may have noticed my updates have slowed somewhat, it's been a weird and emotional few weeks, I've been a bit slow on development at the moment.

I'm happy to say most of the basics are in, over the next 2 weeks I'm looking to get weapons and a basic menu as well as respawning.

Due to not being your average shooter I was considering instead having a 'defeated' player, be disengaged, they have so many seconds to find a safe respawn point, while 'dead' the player runs faster but cannot fire, take damage, or carry flags, respawning does damage in a small area to opposed players and instantly recharges the player shield, energy and health.

I'm not 100% sure how well this system will work yet. So it'll have to be tested and tweaked.

As for this week, health and shield damage, as well as shield regen is functioning at the moment, a temporary HUD is in place and works quite well, and the players can fire currently rudimentary projectiles that inflict damage, though damage bonuses/negatives based on accuracy are not 100% functional.

Next update should be in 1-2 weeks (at the moment it's slow progress) and will have images, and perhaps some video footage, who knows.

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