So onto the project, I've got a fairly rough sketch for a character, this was mostly to get an idea of the kinds of characters and visual I want for the project, the sketch focused on the head and was key in deciding style, in the end I've decided to shy away from a serious storyline and more go for a heavy arcade havoc, as well as giving much more flexibility, this also allows a lot of variation visually, at first I'm going to try to keep all the characters to one style, likely adding more variety later.
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Visually speaking the characters aimed for more 'cybergoth raver' than military |
As for systems, currently I've got the following implemented:
-Movement and replication of 'players'
-Basic player representation (capsules)
-'Zoom' according to weapon/stick input, a shotgun will only show a short range compared to a rifle
the goal for the rest of this month is as follows:
-Player spawning and 'point priority'
-Aiming and projectile spawning
-Player health and damage
-Getting started on a 'base' character mesh that will be used as a place holder
If anyone has any feedback and suggestions I'd love to hear them, this game is being built as a personal project and as something I think would be enjoyable for people, and so it's great to hear personal opinions.
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