On top of the barriers I built recently I've added a shield generator to them, while the shield is up any shots will damage it, if the shield is destroyed the barrier will be passable and any rounds will move through it as empty space.
The current state of a barrier is visible by its material.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNmUt-YXBwJ1AFZjVvUFGH_1-PDigQfXdevymkgr_St6qA0wuE8q4LK0l-q6RgJGjD68EcpFReVMr1kJOXIv9h6rTAuo-ZUI7OcXlPu6sli3PUNvfnhzD4m13J0Va4YYtkyiqGKMRExRs/s1600/GreenFlashGIF.gif) |
A shield at full capacity |
A fully charged shield is green and will slowly pulse.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzl75lNQcJw_AfD-nfLuNbXxVf2Vhwpwj-uTlewKJBj4xXSgmLH_jeKZ5gfSNGC4EDwEJNotebV1eb2ebC1CKK4LnbPQKRVhPB6qAQSY51-IrGaZVxE9GA5US5B7JDkP6_HDQnu6EQP2E/s1600/RedFlashGIF.gif) |
A shield at 0 capacity |
A damaged shield will blend from green to red and will flash more rapdily. A shield at 0 capacity will be invisible until it begins its recharge. I will be adding a particle effect for the shield 'break' in the future as well as balancing recharge delays, rates and overall shield health.
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